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Best Videogames of 2016

Vector No. 285: 24-27. Spring 2017.

Digital Dead: Translating the Visceral and Satirical Elements of George A. Romero’s Dawn of the Dead to Videogames

in: Moreman, Christopher M. and Rushton, Cory J., eds. Zombies are Us: Essays on the Humanity of the Walking Dead. Jefferson, NC: McFarland, 2011. p. 141-150.

Digital Games and Science Fiction

in: Link, Eric C. and Canavan, Gerry, eds. The Cambridge Companion to American Science Fiction. New York: Cambridge University Press, 2015. p. 139-152.

Digital Gaming and Tolkien, 1976-2015.

Journal of Tolkien Research 3 (3): [22 p.] 2016. Online: http://scholar.valpo.edu/journaloftolkienresearch/vol3/iss3/5/

Dystopian Video Games: Fallout in Utopia

in: Boller, Alessandra and Voigts, Eckart, eds. Dystopia, Science Fiction, Post-Apocalypse: Classic – New Tendencies – Model Interpretations. Trier: WVT Wissenschaftlicher Verlag Trier, 2015. p. 395-410.

EI jugador implicado entre dos mundos: mecanismos de lo fantastico en los videojuegos

in: Roas, David and Garcia, Patricia, eds. Visiones de lo fantastico: aproximaciones teoricas. Benalmadena, Spain: e.d.b. libros, 2013. p. 39-56.

Fallout 3 versus The Omega Man

New York Review of Science Fiction 25(7): 1, 4-6. March 2013. (No. 295)

Feature 101: Video Game Studies 101,

SFRA Review No. 298: 9-16. Fall 2011.

Gaming in a Galaxy Far, Far Away: The History of the Expanded Worlds, Canon Conflicts, and Simplified Morality of Star Wars Video Games

in: Brode, Douglas and Deyneka, Leah, eds. Myth, Media, and Culture in Star Wars: An Anthology. Blue Ridge Summit, PA: Scarecrow, 2012. p. 141-152.

God and Machine: What it means to be Human in Deus Ex: Human Revolution

in: Magid, Annette M., ed. Apocalyptic Projections: A Study of Past Predictions, Current Trends and Future Intimations as Related to Film and Literature. Newcastle, UK: Cambridge Scholars Publishing, 2015. p. 147-160.

Have nanosuit - will travel: video games and the crisis of the digital battlefield (2010)

in: Vint, Sherryl, ed. Science Fiction and Cultural Theory: a Reader. New York: Routledge, 2015. p. 143-160.

How the Zombie Changed Videogames

in: Moreman, Christopher M. and Rushton, Cory J., eds. Zombies are Us: Essays on the Humanity of the Walking Dead. Jefferson, NC: McFarland, 2011. p. 151-168.

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