Schimel, Lawrence
Science Fiction Age 2(5): 76-78. July 1994.
Jenkins, Henry; Murray, Janet H.
in: Smith, Greg, ed. On a Silver Platter: CD-ROMS an the Promises of a New Technology. New York: New York University Press, 1999. p. 35-57.
Dean, Robert
in: Burke, Liam, ed. Fan Phenomena: Batman. Chicago: Intellect/University of Chicago Press, 2013. p. 48-57.
McKeown, Edward
Vector No. 283: 17-20. Spring 2016.
Miller, Gavin
in: Mead, David/Frelik, Pawel, eds. Playing the Universe: Games and Gaming in Science Fiction. Lubin: Wydawnictwo Uniwersytetu Marii Curie-Sklodowskiej. New York: Peter Lang, 2007 p. 55-65.
Newheiser, Mark
Strange Horizons [9 p.] December 1, 2008. (http://www.strangehorizons.com)
Weaver, Steven
Science Fiction Age 2(3): 82-85. March 1994.
Schut, Kevin
In: Wolf, Mark J. P., ed. Revisiting Imaginary Worlds: A Subcreation Studies Anthology. New York: Routledge, 2016. p. 331-347.
Hall, Stefan
In: Garcia-Siino, Leimar; Mittermeier, Sabrina; Rabitsch, Stefan, eds. Routledge Handbook of Star Trek, The. New York: Routledge, 2022. p. 198-203.
Booth, Paul
in: Click, Melissa A. and Scott, Suzanne, eds. The Routledge Companion to Media Fandom. New York: Routledge, 2018. p. 428-436.
Byfield, Bruce
Empire for the SF Writer 9(1): 10-11. Winter 1984. (No. 32)
Hutzen, Nicole; Lothmann, Timo
in: Fornet-Ponse, Thomas, et al., eds. Tolkien Adaptations: Interdisziplinares Seminar der DTG 26.bis 28. April 2013. Bonn: Scriptorium Oxoniae, 2013. (Hither Shore, Band 10) p. 146-159.
Shimabukuro, Karra
Intensities: The Journal of Cult Media No. 7: . Summer 2014. https://intensitiescultmedia.files.wordpress.com/2014/08/7-shimabukuro-bufffy-board-game-pp-74-83.pdf
Quasdorf, Torben
In: Dreysse Passos de Carvalho, Max J. and Lanzendorfer, Tim, eds. The Medial Afterlives of H.P. Lovecraft: Comic, Film, Podcast, TV, Games. Cham: Palgrave Macmillan, 2023. p. 317-337.
Raczkowski, Felix
In: Cortiel, Jeanne, Hanke, Christine, Hutta, Jan S., and Milburn, Colin, eds. Practices of Speculation: Modeling, Embodiment, Figuration. Bielefeld: Transcript Verlag, 2020. p. 77-96.
Tronstad, Ragnhild
in: Gorneliussen, Hilde G. and Rettberg, Jill W. Digital Culture, Play, and Identity: A World of Warcraft Reader. Cambridge, MA: MIT Press, 2008. p. 249-264.
Genovesi, Matteo
Open Cultural Studies 1: 350-358. January 2017.
Milburn, Colin; Wills, Melissa
Science Fiction Film & Television 14(2): 115-144. Summer 2021.
Baur, Shelly; Baur, Wolfgang
Dragon Magazine, No. 307: 88-96. May 2003.
Makai, Péter K.
Paradoxa No. 31: 77-104. 2020.
Soukup, Martha
Science Fiction Age 3(5): 98-100. July 1995.
Lueders, Raymond
Greensboro, NC: Compute Books, 1994. 303 p.
Jessup, Paul
Strange Horizons [8 p.] December 1, 2008. (http://www.strangehorizons.com)
Castro, Adam-Troy
Science Fiction Age 2(1): 92-95. November 1993.
Patkin, Terri T.
Reconstruction: Studies in Contemporary Culture 6(1): [19 p.]. Winter 2006.
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