Webley, Stephen; Zackariasson, Peter
New York: Routledge, 2020. 286 p.
Santiago, Kellee
in: Lancaster, Kurt/Mikotowicz, Tom, eds. Performing the Force: Essays in Immersion into Science Fiction, Fantasy and Horror Environments. Jefferson, NC: McFarland, 2001. pp. 84-88.
Platt, Charles
Interzone No. 91: 44-45. January 1995.
Kapper, Michael C.
in: Mead, David/Frelik, Pawel, eds. Playing the Universe: Games and Gaming in Science Fiction. Lubin: Wydawnictwo Uniwersytetu Marii Curie-Sklodowskiej. New York: Peter Lang, 2007 p. 195-207.
Baker, Eric T.
Science Fiction Age 1(6): 90-92. September 1993.
Newheiser, Mark
Strange Horizons [8 p.] May 4, 2009. (http://www.strangehorizons.com/)
Shallcross, Michael
Wellsian No. 38: 41-56. 2015.
Greenberger, Robert
Starlog 72: 42-43. July 1983.
Lancaster, Kurt
Foundation No. 67: 28-46. Summer 1996.
Jing, Xiaoyu
Master's Thesis, Syracuse University, 2020. [vi], 29 p.
Evans, Wesley K.; Milspaw, Yvonne J.
Western Folklore 69(2): 211-250. Spring 2010.
Trent, Brian
Clarkesworld Magazine No. 40: [8 p.]. January 2010. (http://clarkesworldmagazine.com/)
Frelik, Pawel
Science Fiction Studies 47(3): 342-344. November 2020. (SFS Symposium: Thinking Through the Pandemic)
Mikotowicz, Tom
in: Lancaster, Kurt/Mikotowicz, Tom, eds. Performing the Force: Essays in Immersion into Science Fiction, Fantasy and Horror Environments. Jefferson, NC: McFarland, 2001. pp. 89-95.
Milligan, Chloe A.
In : McDaniel, Kathryn N., ed. Virtual Dark Tourism: Ghost Roads New York: Palgrave Macmillan, 2018. p. 265-285.
Beattie, Scott
Law, Culture and the Humanities 3(3): 477-492. October 2007.
Jefferson, NC: McFarland, 2000. 192pp.
Bateman, Chris
International Journal of Play 3(2): 107-118. 2014.
Klastrup, Jill W.
in: Gorneliussen, Hilde G. and Rettberg, Jill W. Digital Culture, Play, and Identity: A World of Warcraft Reader. Cambridge, MA: MIT Press, 2008. p. 143-166.
Dadoly, Liza
Bitch Magazine. February 9, 2015. [2 p.] Online resource: http://bitchmagazine.org/post/why-it-matters-that-magic-the-gathering-has-a-transgender-character
Jerome, Bill J.
in: Lam, Adam and Oryshchuk, Nataliya, ed. How We Became Middle-earth: A Collection of Essays on The Lord of the Rings. Zollikofen, SW: Learning Tree, 2007. p. 393-404.
Science Fiction Age 2(4): 84-86. May 1994.
No authors listed.
Locus 36(1): 8. January 1996.
Locus 39(5): 9, 77. November 1997.
Dietz, William C.
SFWA Bulletin 46 (3; [198]): 45-51. Summer 2012.
Krzywinska, Tanya
in: Gorneliussen, Hilde G. and Rettberg, Jill W. Digital Culture, Play, and Identity: A World of Warcraft Reader. Cambridge, MA: MIT Press, 2008. p. 123-142.
Cash, Jason C.
Jefferson, NC: McFarland, 2023. 237 p.
Freeman, Jon
in: Bretnor, Reginald, ed. The Future at War: Vol. 3: Orion's Sword. New York: Ace, 1980. pp. 166-181.
Corneliussen, Hilde G.
in: Gorneliussen, Hilde G. and Rettberg, Jill W. Digital Culture, Play, and Identity: A World of Warcraft Reader. Cambridge, MA: MIT Press, 2008. p. 63-86.
Hourigan, Ben
Reconstruction: Studies in Contemporary Culture 6(1): [44 p.]. Winter 2006.
in: McIntosh; Shawn/Leverette, Marc, eds. Zombie Culture: Autopsies of the Living Dead. Lanham, Md.: Scarecrow Press, 2008. p. 153-168.
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