Cole, Mark
Clarkesworld Magazine No. 164. May 2020. http://clarkesworldmagazine.com/cole_05_20/
Grathman, E. Cabell H.
Strange Horizons [6 p.] October 23, 2006. (http://www.strangehorizons.com/)
Gonzalez de la Llana, Natalia
in: Fornet-Ponse, Thomas, et al., eds. Tolkien Adaptations: Interdisziplinares Seminar der DTG 26.bis 28. April 2013. Bonn: Scriptorium Oxoniae, 2013. (Hither Shore, Band 10) p. 134-145.
Silverberg, Robert
Asimov's Science Fiction 31(1): 8-11. January 2007.
Castronova, Edward
In: Wolf, Mark J. P., ed. Revisiting Imaginary Worlds: A Subcreation Studies Anthology. New York: Routledge, 2016. p. 116-126.
Frelik, Pawel
In: Yaszek, Lisa, Fritzsche, Sonja, Omry, Keren, and Wendy G. Pearson, eds. The Routledge Companion to Gender and Science Fiction. New York: Routledge, 2023. p. 210-217.
Lauer, Jean; Rodrigo, Rochelle
in: Mead, David/Frelik, Pawel, eds. Playing the Universe: Games and Gaming in Science Fiction. Lubin: Wydawnictwo Uniwersytetu Marii Curie-Sklodowskiej. New York: Peter Lang, 2007 p. 241-262.
Mason, Fred
in: Mead, David/Frelik, Pawel, eds. Playing the Universe: Games and Gaming in Science Fiction. Lubin: Wydawnictwo Uniwersytetu Marii Curie-Sklodowskiej. New York: Peter Lang, 2007 p. 127-139.
Rick, David W.
Ph. D. Dissertation, University of Arizona, 2019. 177 p. (DAI-A 80(4)(E).)
Honigsberg, David M.
Science Fiction Age 3(3): 98-101. March 1995.
Maccallum-Stewart, Esther; Parsler, Justin
in: Gorneliussen, Hilde G. and Rettberg, Jill W. Digital Culture, Play, and Identity: A World of Warcraft Reader. Cambridge, MA: MIT Press, 2008. p. 225-246.
Gilbert, Mike
Science Fiction Review No. 33:32. November 1979.
Baur, Shelly; Baur, Wolfgang
Dragon Magazine, No. 307: 78-79. May 2003.
Di Filippo, Paul
Science Fiction Age 3(4): 94-97. May 1995.
Orr, David
Leading Edge No. 7:93-99. undated.
Holmes, J. E.
Locus 14(11):9,24-28. December 1981.
Kagle, Steven
in: Clareson, T. D., ed. Many Futures, Many Worlds. Kent, Ohio: Kent State University Press, 1977. pp. 224-236.
Hanlon, C.D.
Compute! 10(10):59-63. October 1988.
Pimper, Jeff
Pretentious Science Fiction Quarterly 2: 8-9. Summer 1978.
Tringham, Neal
Oxford: Pseudonynzm, 2013, 337 p.
No authors listed.
Computer Gaming World p. 73. March 2000. (Cited from Insite 2 On-Line Service)
Hirsch, David
Starlog 48: 62-63. July 1981.
Boca Raton: CRC Press, 2015. 516 p.
Newheiser, Mark
Strange Horizons [17 p.] August 4, 2008. (http://www.strangehorizons.com/)
Baker, Neal
In: Wolf, Mark J. P., ed. Revisiting Imaginary Worlds: A Subcreation Studies Anthology. New York: Routledge, 2016. p. 83-95.
Locus 16(2):5. February 1983.
de los Santos, Oscar; Morrissey, Thomas J.
in: Mead, David/Frelik, Pawel, eds. Playing the Universe: Games and Gaming in Science Fiction. Lubin: Wydawnictwo Uniwersytetu Marii Curie-Sklodowskiej. New York: Peter Lang, 2007 p. 29-43.
Brohaugh, William
Questar 3(4): 36-39. June 1981.
Locus 77(2): 7. August 2016.
Betancourt, John G.
Science Fiction Age 1(4): 66, 71. May 1993.
Kelleway, Kelly
in: Heit, Jamey, ed. Vader, Voldemort and Other Villains: Essays on Evil in Popular Culture, ed. by Jamey Heit. Jefferson, NC: McFarland, 2011. p. 145-161.
Lebowitz, Josiah
Jefferson, NC: McFarland, 2022. 191 p.
Batti, Bianca
Popular Culture Studies Journal 6(2/3): 399-419. 2018.
Gross, Dave
Dragon Magazine, No. 307: 98-101. May 2003.
Martin, Bob
Starlog 67:18-21. February 1983.
Johnson, Laurie
in: Mead, David/Frelik, Pawel, eds. Playing the Universe: Games and Gaming in Science Fiction. Lubin: Wydawnictwo Uniwersytetu Marii Curie-Sklodowskiej. New York: Peter Lang, 2007 p. 177-193.
Wessely, Christian
In: Martig, Charles and Pezzoli-Oligati, eds. Outer Space. Reisen in Gegenwelten. Marburg: Schüren Verlag, 2008. p. 175-201.
Clark, Randy
in: Mead, David/Frelik, Pawel, eds. Playing the Universe: Games and Gaming in Science Fiction. Lubin: Wydawnictwo Uniwersytetu Marii Curie-Sklodowskiej. New York: Peter Lang, 2007 p. 67-76.
Mead, David G.
in: Mead, David/Frelik, Pawel, eds. Playing the Universe: Games and Gaming in Science Fiction. Lubin: Wydawnictwo Uniwersytetu Marii Curie-Sklodowskiej. New York: Peter Lang, 2007 p. 13-21.
Goodwin, Jonathan
in: Mead, David/Frelik, Pawel, eds. Playing the Universe: Games and Gaming in Science Fiction. Lubin: Wydawnictwo Uniwersytetu Marii Curie-Sklodowskiej. New York: Peter Lang, 2007 p. 141-153.
Science Fiction Age 2(6): 90-93. September 1994.
O'Connor, Robert
in: Mead, David/Frelik, Pawel, eds. Playing the Universe: Games and Gaming in Science Fiction. Lubin: Wydawnictwo Uniwersytetu Marii Curie-Sklodowskiej. New York: Peter Lang, 2007 p. 45-54.
Holmquest, Broc
in: Farghaly, Nadine , ed. Unraveling Resident Evil: Essays on the Complex Universe of the Games and Films. Jefferson, NC: McFarland, 2014. p. 62-79.
Wolf, Mark J. P.
Science Fiction Studies 43(1): 4-13. March 2016.
Carbonell, Curtis D.
in: McFarlane, Anna; Murphy, Graham J.; Schmeink, Lars, eds. The Routledge Companion to Cyberpunk Culture. New York: Routledge, 2020. p. 200-108.
Perry, Clark
Science Fiction Age 4(1): 100-101. November 1995.
Lee, Jonathan R.
in: Guynes, Sean and Hassler-Forest, Dan, eds; Star Wars and the History of Transmedia Storytelling. Amsterdam: Amsterdam University Press, 2017. p. 129-142.
Riha, Daniel
In: Copeland, Jordan J., ed. The Projected and Prophetic: Humanity in Cyberculture, Cyberspace, and Science Fiction. Boston: Brill, 2020. p. 20-40.
Tresca, Michael J.
Jefferson, NC: McFarland, 2011. 238 p.
Langer, Jessica
in: Gorneliussen, Hilde G. and Rettberg, Jill W. Digital Culture, Play, and Identity: A World of Warcraft Reader. Cambridge, MA: MIT Press, 2008. p. 87-108.
Mackay, Daniel
Jefferson, NC: McFarland, 2001. 215 p.
Martin, Cathlena
in: Mead, David/Frelik, Pawel, eds. Playing the Universe: Games and Gaming in Science Fiction. Lubin: Wydawnictwo Uniwersytetu Marii Curie-Sklodowskiej. New York: Peter Lang, 2007 p.101-112.
Jones, Gwyneth
in: Jones, Gwyneth. Imagination/Space: Essays and Talks on Fiction, Feminism, Technology, and Politics. Seattle, WA: Acqueduct Press, 2009. p. 184-209.
Zaldivar, Marc
Reconstruction: Studies in Contemporary Culture 6(1): [24 p.]. Winter 2006.
Thomas, G. W.
in: Thompkins, David G., ed. Science Fiction Writer's Market Place and Source Book. Cincinnati, OH: Writer's Digest Books, 1994. pp.276-283.
McRoy, Jay
Reconstruction: Studies in Contemporary Culture 6(1): [23 p.]. Winter 2006.
Allen, Amanda K.
Lion and the Unicorn. 45(3): 313-319. 2022.
Perry, Douglass C.
Online resource: http://xbox360.ign.com/articles/704/704806p1.html [16 p.]
Langcaster, Kurt
Foundation No. 74: 48-53. Autumn 1998.
Nicholls, Brett
in: Margolis, Harriet, et al, eds. Studying the Event Film: The Lord of the Rings. New York: Manchester University Press, 2008. p. 280-288.
Hassler, Donald M.
in: Mead, David/Frelik, Pawel, eds. Playing the Universe: Games and Gaming in Science Fiction. Lubin: Wydawnictwo Uniwersytetu Marii Curie-Sklodowskiej. New York: Peter Lang, 2007 p. 23-27.
Fox, Benjamin N.
in: Lancaster, Kurt/Mikotowicz, Tom, eds. Performing the Force: Essays in Immersion into Science Fiction, Fantasy and Horror Environments. Jefferson, NC: McFarland, 2001. pp. 73-76.
Webley, Stephen J.; Zackariasson, Peter
New York: Routledge, 2020. 276 p.
Webley, Stephen; Zackariasson, Peter
New York: Routledge, 2020. 286 p.
Santiago, Kellee
in: Lancaster, Kurt/Mikotowicz, Tom, eds. Performing the Force: Essays in Immersion into Science Fiction, Fantasy and Horror Environments. Jefferson, NC: McFarland, 2001. pp. 84-88.
Platt, Charles
Interzone No. 91: 44-45. January 1995.
Kapper, Michael C.
in: Mead, David/Frelik, Pawel, eds. Playing the Universe: Games and Gaming in Science Fiction. Lubin: Wydawnictwo Uniwersytetu Marii Curie-Sklodowskiej. New York: Peter Lang, 2007 p. 195-207.
Strange Horizons [8 p.] May 4, 2009. (http://www.strangehorizons.com/)
Shallcross, Michael
Wellsian No. 38: 41-56. 2015.
Greenberger, Robert
Starlog 72: 42-43. July 1983.
Lancaster, Kurt
Foundation No. 67: 28-46. Summer 1996.
Jing, Xiaoyu
Master's Thesis, Syracuse University, 2020. [vi], 29 p.
Evans, Wesley K.; Milspaw, Yvonne J.
Western Folklore 69(2): 211-250. Spring 2010.
Trent, Brian
Clarkesworld Magazine No. 40: [8 p.]. January 2010. (http://clarkesworldmagazine.com/)
Crofts, Matthew
in: Chua, Brandon and Ho, Elizabeth, eds. The Routledge Companion to Global Literary Adaptation in the Twenty-First Century. New York: Routledge, 2023. p. 37-53.
Science Fiction Studies 47(3): 342-344. November 2020. (SFS Symposium: Thinking Through the Pandemic)
Mikotowicz, Tom
in: Lancaster, Kurt/Mikotowicz, Tom, eds. Performing the Force: Essays in Immersion into Science Fiction, Fantasy and Horror Environments. Jefferson, NC: McFarland, 2001. pp. 89-95.
Milligan, Chloe A.
In : McDaniel, Kathryn N., ed. Virtual Dark Tourism: Ghost Roads New York: Palgrave Macmillan, 2018. p. 265-285.
Beattie, Scott
Law, Culture and the Humanities 3(3): 477-492. October 2007.
Jefferson, NC: McFarland, 2000. 192pp.
Aracil, Leticia C.; Bella-Fernandez, Marcos
In: Baglioni, Igor, Biano, Ilaria, and Crosignani, Chiara, eds. Religioni fantastiche e dove trovarle Divinità, miti e riti nella fantascienza e nel fantasy. Rome: Quasar, 2023. Vol. 2, p. 
143-154.
Bateman, Chris
International Journal of Play 3(2): 107-118. 2014.
Klastrup, Jill W.
in: Gorneliussen, Hilde G. and Rettberg, Jill W. Digital Culture, Play, and Identity: A World of Warcraft Reader. Cambridge, MA: MIT Press, 2008. p. 143-166.
Dadoly, Liza
Bitch Magazine. February 9, 2015. [2 p.] Online resource: http://bitchmagazine.org/post/why-it-matters-that-magic-the-gathering-has-a-transgender-character
Jerome, Bill J.
in: Lam, Adam and Oryshchuk, Nataliya, ed. How We Became Middle-earth: A Collection of Essays on The Lord of the Rings. Zollikofen, SW: Learning Tree, 2007. p. 393-404.
Baker, Eric T.
Science Fiction Age 2(4): 84-86. May 1994.
Locus 36(1): 8. January 1996.
Locus 39(5): 9, 77. November 1997.
Dietz, William C.
SFWA Bulletin 46 (3; [198]): 45-51. Summer 2012.
Krzywinska, Tanya
in: Gorneliussen, Hilde G. and Rettberg, Jill W. Digital Culture, Play, and Identity: A World of Warcraft Reader. Cambridge, MA: MIT Press, 2008. p. 123-142.
Cash, Jason C.
Jefferson, NC: McFarland, 2023. 237 p.
Freeman, Jon
in: Bretnor, Reginald, ed. The Future at War: Vol. 3: Orion's Sword. New York: Ace, 1980. pp. 166-181.
Corneliussen, Hilde G.
in: Gorneliussen, Hilde G. and Rettberg, Jill W. Digital Culture, Play, and Identity: A World of Warcraft Reader. Cambridge, MA: MIT Press, 2008. p. 63-86.
Science Fiction Age 1(6): 90-92. September 1993.
Hourigan, Ben
Reconstruction: Studies in Contemporary Culture 6(1): [44 p.]. Winter 2006.
in: McIntosh; Shawn/Leverette, Marc, eds. Zombie Culture: Autopsies of the Living Dead. Lanham, Md.: Scarecrow Press, 2008. p. 153-168.
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