Bryant, Tim
in: Mead, David/Frelik, Pawel, eds. Playing the Universe: Games and Gaming in Science Fiction. Lubin: Wydawnictwo Uniwersytetu Marii Curie-Sklodowskiej. New York: Peter Lang, 2007 p. 87-99.
Nalle, David
Thrust No. 15:40-43. Summer 1980.
Thrust 16: 30-34. Fall 1980.
Thrust 13:31-32,35. Fall 1979.
Bailey, K. V.
Foundation No. 35: 29-38. Winter 1985/86.
Lancaster, Kurt; Mikotowicz, Tom
Jefferson, NC: McFarland, 2001. 207pp.
Steinberg, Marc
In: Boni, Marta, ed. World building: transmedia, fans, industries. Amsterdam: Amsterdam University Press, 2017. p. 143-163.
Foundation 27: 5-24. February 1983.
Brown, John N. A.; Lux, Mathias
In: Rabitsch, Stefan, Gabriel, Martin, Elmenreich, Wilfred, and Brown, John N. A., eds. Set Phasers to Teach! Star Trek in Research and Teaching. Cham: Springer, 2018. p. 125-135.
Booth, Paul
Intensities: The Journal of Cult Media No. 7: . Summer 2014. https://intensitiescultmedia.files.wordpress.com/2014/08/3-booth-playing-dead-pp-21-35.pdf
Neweiser, Mark
Strange Horizons [10 p.] March 9, 2009. (http://www.strangehorizons.com/)
Slocombe, Will
in: Rees, Amanda; Morus, Iwan R. Presenting Futures Past: Science Fiction and the History of Science. Chicago: University of Chicago Press, 2019. p. 158-174. (Osirus 34(1): 158-174. 2019.)
Geraghty, Lincoln; Janicker, Rebecca
in: Mead, David/Frelik, Pawel, eds. Playing the Universe: Games and Gaming in Science Fiction. Lubin: Wydawnictwo Uniwersytetu Marii Curie-Sklodowskiej. New York: Peter Lang, 2007 p. 113-126.
Holmes, Steven
in: Roberts, Jude and MacCallum-Stewart, Esther, eds. Gender and Sexuality in Contemporary Popular Fantasy: Beyond Boy Wizards and Kick-ass Chicks. New York: Routledge, 2016. p. 117-132.
Bianchi, Melissa
In: Castle, Nora and Champion, Giulia, eds. Animals and Science Fiction. Cham: Palgrave Macmillan, 2024. p. 59-72.
Crawford, Garry; Rutter, Jason
in: Gray, Jonathan, Sandvoss, Cornel, and Harrington, C. Lee, eds. Fandom: Identities and Communities in a Mediated World. New York: New York University Press, 2007. p. 271-281.
Krzywinska, Tanya
in: Davison, Carol M and Mulvey-Roberts, Marie, eds. Global Frankenstein. New York: Palgrave Macmillan, 2018. p. 283-300.
Dovey, Jonathan; Kennedy, Helen W.
in: Mathijs, Ernest, ed. Lord of The Rings: Popular Culture in Global Context. London: Wallflower Press, 2006. p. 254-269.
Frelik, Pawel; Mead, David G.
Lubin: Wydawnictwo Uniwersytetu Marii Curie-Sklodowskiej. New York: Peter Lang, 2007 266 p.
Shade, Christopher
in: Lancaster, Kurt/Mikotowicz, Tom, eds. Performing the Force: Essays in Immersion into Science Fiction, Fantasy and Horror Environments. Jefferson, NC: McFarland, 2001. pp. 77-83.
Hagstrom, Charlotte
in: Gorneliussen, Hilde G. and Rettberg, Jill W. Digital Culture, Play, and Identity: A World of Warcraft Reader. Cambridge, MA: MIT Press, 2008. p. 265-285.
Fernández-Caro, Jesús
MOSF Journal of Science Fiction 3(3): 43-56. 2019
Rixle, Corey
Internet Review of Science Fiction 6(12): [6 p.] December 2009. (http://www.irosf.com/)
Rettberg, Jill W.
in: Gorneliussen, Hilde G. and Rettberg, Jill W. Digital Culture, Play, and Identity: A World of Warcraft Reader. Cambridge, MA: MIT Press, 2008. p. 167-184.
Starrs, D. Bruno
in: Mead, David/Frelik, Pawel, eds. Playing the Universe: Games and Gaming in Science Fiction. Lubin: Wydawnictwo Uniwersytetu Marii Curie-Sklodowskiej. New York: Peter Lang, 2007 p. 77-85.
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