Steinberg, Marc
In: Boni, Marta, ed. World building: transmedia, fans, industries. Amsterdam: Amsterdam University Press, 2017. p. 143-163.
Bailey, K. V.
Foundation 27: 5-24. February 1983.
Brown, John N. A.; Lux, Mathias
In: Rabitsch, Stefan, Gabriel, Martin, Elmenreich, Wilfred, and Brown, John N. A., eds. Set Phasers to Teach! Star Trek in Research and Teaching. Cham: Springer, 2018. p. 125-135.
Booth, Paul
Intensities: The Journal of Cult Media No. 7: . Summer 2014. https://intensitiescultmedia.files.wordpress.com/2014/08/3-booth-playing-dead-pp-21-35.pdf
Neweiser, Mark
Strange Horizons [10 p.] March 9, 2009. (http://www.strangehorizons.com/)
Slocombe, Will
in: Rees, Amanda; Morus, Iwan R. Presenting Futures Past: Science Fiction and the History of Science. Chicago: University of Chicago Press, 2019. p. 158-174. (Osirus 34(1): 158-174. 2019.)
Geraghty, Lincoln; Janicker, Rebecca
in: Mead, David/Frelik, Pawel, eds. Playing the Universe: Games and Gaming in Science Fiction. Lubin: Wydawnictwo Uniwersytetu Marii Curie-Sklodowskiej. New York: Peter Lang, 2007 p. 113-126.
Holmes, Steven
in: Roberts, Jude and MacCallum-Stewart, Esther, eds. Gender and Sexuality in Contemporary Popular Fantasy: Beyond Boy Wizards and Kick-ass Chicks. New York: Routledge, 2016. p. 117-132.
Bianchi, Melissa
In: Castle, Nora and Champion, Giulia, eds. Animals and Science Fiction. Cham: Palgrave Macmillan, 2024. p. 59-72.
Crawford, Garry; Rutter, Jason
in: Gray, Jonathan, Sandvoss, Cornel, and Harrington, C. Lee, eds. Fandom: Identities and Communities in a Mediated World. New York: New York University Press, 2007. p. 271-281.
Krzywinska, Tanya
in: Davison, Carol M and Mulvey-Roberts, Marie, eds. Global Frankenstein. New York: Palgrave Macmillan, 2018. p. 283-300.
Dovey, Jonathan; Kennedy, Helen W.
in: Mathijs, Ernest, ed. Lord of The Rings: Popular Culture in Global Context. London: Wallflower Press, 2006. p. 254-269.
Frelik, Pawel; Mead, David G.
Lubin: Wydawnictwo Uniwersytetu Marii Curie-Sklodowskiej. New York: Peter Lang, 2007 266 p.
Shade, Christopher
in: Lancaster, Kurt/Mikotowicz, Tom, eds. Performing the Force: Essays in Immersion into Science Fiction, Fantasy and Horror Environments. Jefferson, NC: McFarland, 2001. pp. 77-83.
Hagstrom, Charlotte
in: Gorneliussen, Hilde G. and Rettberg, Jill W. Digital Culture, Play, and Identity: A World of Warcraft Reader. Cambridge, MA: MIT Press, 2008. p. 265-285.
Fernández-Caro, Jesús
MOSF Journal of Science Fiction 3(3): 43-56. 2019
Rixle, Corey
Internet Review of Science Fiction 6(12): [6 p.] December 2009. (http://www.irosf.com/)
Rettberg, Jill W.
in: Gorneliussen, Hilde G. and Rettberg, Jill W. Digital Culture, Play, and Identity: A World of Warcraft Reader. Cambridge, MA: MIT Press, 2008. p. 167-184.
Starrs, D. Bruno
in: Mead, David/Frelik, Pawel, eds. Playing the Universe: Games and Gaming in Science Fiction. Lubin: Wydawnictwo Uniwersytetu Marii Curie-Sklodowskiej. New York: Peter Lang, 2007 p. 77-85.
Cole, Mark
Clarkesworld Magazine No. 164. May 2020. http://clarkesworldmagazine.com/cole_05_20/
Grathman, E. Cabell H.
Strange Horizons [6 p.] October 23, 2006. (http://www.strangehorizons.com/)
Gonzalez de la Llana, Natalia
in: Fornet-Ponse, Thomas, et al., eds. Tolkien Adaptations: Interdisziplinares Seminar der DTG 26.bis 28. April 2013. Bonn: Scriptorium Oxoniae, 2013. (Hither Shore, Band 10) p. 134-145.
Silverberg, Robert
Asimov's Science Fiction 31(1): 8-11. January 2007.
Castronova, Edward
In: Wolf, Mark J. P., ed. Revisiting Imaginary Worlds: A Subcreation Studies Anthology. New York: Routledge, 2016. p. 116-126.
Frelik, Pawel
In: Yaszek, Lisa, Fritzsche, Sonja, Omry, Keren, and Wendy G. Pearson, eds. The Routledge Companion to Gender and Science Fiction. New York: Routledge, 2023. p. 210-217.
Lauer, Jean; Rodrigo, Rochelle
in: Mead, David/Frelik, Pawel, eds. Playing the Universe: Games and Gaming in Science Fiction. Lubin: Wydawnictwo Uniwersytetu Marii Curie-Sklodowskiej. New York: Peter Lang, 2007 p. 241-262.
Mason, Fred
in: Mead, David/Frelik, Pawel, eds. Playing the Universe: Games and Gaming in Science Fiction. Lubin: Wydawnictwo Uniwersytetu Marii Curie-Sklodowskiej. New York: Peter Lang, 2007 p. 127-139.
Rick, David W.
Ph. D. Dissertation, University of Arizona, 2019. 177 p. (DAI-A 80(4)(E).)
Honigsberg, David M.
Science Fiction Age 3(3): 98-101. March 1995.
Maccallum-Stewart, Esther; Parsler, Justin
in: Gorneliussen, Hilde G. and Rettberg, Jill W. Digital Culture, Play, and Identity: A World of Warcraft Reader. Cambridge, MA: MIT Press, 2008. p. 225-246.
Barbosa, Gabriel Caetano
In: Walton, Jo Lindsay, ed. Utopia on the Tabletop. Brighton, UK: Ping Press, 2024. p. 395-409.
Brunette, Tyler
In: Walton, Jo Lindsay, ed. Utopia on the Tabletop. Brighton, UK: Ping Press, 2024. p. 22-33.
Gilbert, Mike
Science Fiction Review No. 33:32-33. November 1979.
Baur, Shelly; Baur, Wolfgang
Dragon Magazine, No. 307: 78-79. May 2003.
Di Filippo, Paul
Science Fiction Age 3(4): 94-97. May 1995.
Orr, David
Leading Edge No. 7:93-99. undated.
Holmes, J. E.
Locus 14(11):9,24-28. December 1981.
Kagle, Steven
in: Clareson, T. D., ed. Many Futures, Many Worlds. Kent, Ohio: Kent State University Press, 1977. pp. 224-236.
Hanlon, C.D.
Compute! 10(10):59-63. October 1988.
Pimper, Jeff
Pretentious Science Fiction Quarterly 2: 8-9. Summer 1978.
Tringham, Neal
Oxford: Pseudonynzm, 2013, 337 p.
No authors listed.
Computer Gaming World p. 73. March 2000. (Cited from Insite 2 On-Line Service)
Hirsch, David
Starlog 48: 62-63. July 1981.
Boca Raton: CRC Press, 2015. 516 p.
Newheiser, Mark
Strange Horizons [17 p.] August 4, 2008. (http://www.strangehorizons.com/)
Baker, Neal
In: Wolf, Mark J. P., ed. Revisiting Imaginary Worlds: A Subcreation Studies Anthology. New York: Routledge, 2016. p. 83-95.
Locus 16(2):5. February 1983.
de los Santos, Oscar; Morrissey, Thomas J.
in: Mead, David/Frelik, Pawel, eds. Playing the Universe: Games and Gaming in Science Fiction. Lubin: Wydawnictwo Uniwersytetu Marii Curie-Sklodowskiej. New York: Peter Lang, 2007 p. 29-43.
Brohaugh, William
Questar 3(4): 36-39. June 1981.
Locus 77(2): 7. August 2016.
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